In this case, you must use our green cigarette boxes, designed to protect and make a lasting impression on smokers
One reason for this is that aerosols of cMRTPs are complex mixtures of both known and unknown constituents, most likely containing substances of unknown inhalation unit risk

RSEhlers (RSEhlers) April 22, 2021, 2:00pm 2 Since it will be static then just using a Volume Scatter driven by Musgrave and or Voronoi textures with a bit of noise should get you pretty close to what you wantbe aware if you use an hdri in your scene then you may have to change colors in the scatter node for instance if you want Blueish smoke you would need to set the color down in the reds Piton812 (Piton812) April 22, 2021, 8:03pm 3 Thanx Ill try it RSEhlers (RSEhlers) April 23, 2021, 10:53am 4 Was thinking about this a bit more since the Volume scatter will only show so much of the Textures ( tends to wash out and in a PBR scene is hard to see) Take a basic Plane and build your Volume mask using it as the targetbake it into a B/W image file, Smoke as white background pure Blackand use it in your scene as a transparent Mask driving an RGB and a very low emissive and/or take this into the Compositor do a very light mist pass with the same kind of texture set up to drive the mist and add in the better plane mask as the transparent mask

Add that to the list of amazing things that happen to your body after you quit smoking
You still must show your military exposure was at least as significant as your exposure in your civilian jobs